Kingdom Hearts WIP Platform Look Alike
This was a weekly art challenge for the theme: Platformer
This is a WIP and is in no way finished. I used this week's prompt as a good way to learn more about construct 3 and all of the things it can do. I ran out of time to add more things but that seems like it is my life. Always and forever over-scoping myself. Having ADHD and adding things while in the middle of a different thing. I hope you enjoy seeing my learning journey of Construct 3
Challenges
- Jumping: I ran into a problem where I could not get the player to jump on a spacebar press. I looked into the collisions and the animation transitions. There was nothing wrong there. This problem lasted the first 3 days of production
- Solution: I ended up doing a check to see if the player was jumping versus landed. This instantly fixed the problem I was banging my head on the desk over. I also used this to see which way the player was facing so the idle after the jump animation would be facing the appropriate way.
- Indexing and instance variables: Trying to set up an index was something I did not do very well in accomplishing. Instance variables were tricky to figure out when referencing the enemy and player health bar to a specific instance number.
- Solution: I ended up calling on the UID of multiple instances of the same enemy, this was an inefficient way to handle it and is still causing problems. I will need to revisit this in the future. For the variables, I eventually got the hang of it and ended up making the right connections.
- Audio: I pulled audio from a website and had to import them into construct. I initially had a hard time figuring out how to stop the music and seek to a specific part once a song was in play.
- Solution: this was just a matter of me figuring out that the stop and seek function needed a tag instead of the file's name. Once I stopped being blind I was able to continue with great haste.
Learning Points
- Audio- Importing, playing, seeking, stoping, fading volume
- Layouts- transitions and stringing them together
- Sprites- Animations, anim transitions, flipping, mirroring, behavior controls.
- Buttons- how to make a sprite into a button
- Fade in and fade out a layout
- Dealing with multiple layers in the same scene (Alice cutscenes)
- Exporting to HTML
- Move to movement function- On sprite click
Status | In development |
Platforms | HTML5 |
Author | CosmicPandaGirl |
Genre | Action, Adventure, Platformer |
Made with | Construct |
Tags | 2D, Action-Adventure, Side Scroller, Singleplayer |
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